Houdini 20.0 Nodes VOP nodes

Rest Position 2.0 VOP node

Checks if the geometry attribute “rest” is bound and, if so, uses it as the rest position for shading.

Since 12.5

If no such binding exists, it converts the incoming position (P) to the specified space.

The following space conversions are available:

Texture                       (string value "texture")
Object                        (string value "object")
Normalized Device Coordinate  (string value "ndc")
World (Unchanged)             (string value "world")

The Texture option takes a position in world space and converts it to shader space. The Object option takes a position in world space and converts it to object space. The NDC option takes a position in world space and puts it in the normalized device coordinate space (screen space). The World option leaves the incoming data untouched.

The output of this operator is typically connected to a modifier such as UV Transform or Anti-Aliased Noise.

If the position (P) input is not connected, the global variable by the same name will be used instead.

See also

VOP nodes