Houdini 20.0 Nodes VOP nodes

MtlX Surface Material VOP node

Constructs a surface shader describing light scattering and emission for closed 'thick' objects.

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Constructs a surface shader describing light scattering and emission for closed ”thick” objects. If the BSDF is opaque only the front side will reflect light and back sides will be black if visible. If the BSDF is transmissive the surface will act as an interface to a solid volume made from this material.

Parameters

surfaceshader

surfaceshader

displacementshader

displacementshader

Outputs

out

material

VOP nodes