Houdini 20.5 Nodes VOP nodes

Karma Hexagonal Tiling Texture VOP node

Seamless texturing and normal mapping without visible repetitions based on provided UV coordinates.

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Since 20.0

The Karma Hexagonal Tiling Texture VOP is used to texture large areas without visible seams or repetitions through adjacent hexagonal tiles. The tiles are randomly scaled and rotated to create a natural surface. This node supports UV coordinates.

Parameters

Signature

You can choose from two hexagonal tiling modes

  • Color. Returns RGBA result based on provided color texture map.

  • Normal. Returns vector (normal) based on provided normal map generated in tangent or object space.

File

The name and path of the texture file. The map should contain a non-structural and non-repetitive pattern for seamless tiling. Typical examples are photos from grass or stones.

Size

Controls the tiles' size, based on UV coordinates.

Random Scale

Randomly scales each hexagonal texture cell for a realistic look.

Rotation

Randomly rotates each hexagonal texture cell for a realistic look.

Contrast

Controls the contrast between blended hexagonal cells.

Falloff

Controls the contrast falloff between blended hexagonal cells. A value of 0 creates a hard transition.

Weight Exp

Controls the weight of transition areas between hexagonal cells exponentially.

Seed

Initializes the random number generator. Different values create different results.

Source Color Space

Active for Color signature. Indicates the source texture’s color space.

Transform Space

Active for Normal signature. Switches between tangent and object transform spaces.

Normal Map Height

Active for Normal signature. Controls the height of normal mapping.

Invert

Active for Normal signature. Switches between bulge and bump modes.

Outputs

out

Returns a tiled texture’s RGB color and alpha values or vector in case of Normal signature.

weight

Returns tiles weight.

VOP nodes