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Worley noise, outputting float (distance to closest feature), vector2 (distances to closest 2 features) or vector3 (distances to closest 3 features).
The name of a vector2-type node specifying the 2D position at which the noise is evaluated. Default is to use the first set of texture coordinates.
Amount to jitter the cell center position, with smaller values creating a more regular pattern. Default is 1.0.