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A top-bottom split matte, split at a specified V value.

Parameters

valuet

The value at the top (V=1) edge

valueb

The value at the bottom (V=0) edge

center

A value representing the V-coordinate of the split; all pixels above 'center' will be valuet, all pixels below 'center' will be valueb. Default is 0.5.

texcoord

The name of a vector2-type node specifying the 2D texture coordinate at which the split position is evaluated. Default is to use the first set of texture coordinates.

Outputs

out

float

VOP nodes