Houdini 22.0 Nodes VOP nodes

MtlX Triplanar Projection VOP node

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Samples data from three images (or layers within multi-layer images), and projects a tiled representation of the images along each of the three respective coordinate axes, computing a weighted blend of the three samples using the geometric normal.

By default it uses the object-space, but other spaces can be passed in via the position and normal inputs.

Parameters

File X

The URI of the image file to be projected in the direction from the +X axis back toward the origin.

File Y

The URI of the image file to be projected in the direction from the +Y axis back toward the origin.

File Z

The URI of the image file to be projected in the direction from the +Z axis back toward the origin.

Layer X

If the file has multiple layers, then the 'default' layer will be used, or 'rgba' if there is no 'default' layer. If no value for layer is provided and the input file has multiple layers, then the 'default' layer will be used, or 'rgba' if there is no 'default' layer.

Layer Y

If the file has multiple layers, then the 'default' layer will be used, or 'rgba' if there is no 'default' layer. If no value for layer is provided and the input file has multiple layers, then the 'default' layer will be used, or 'rgba' if there is no 'default' layer.

Layer Z

If the file has multiple layers, then the 'default' layer will be used, or 'rgba' if there is no 'default' layer. If no value for layer is provided and the input file has multiple layers, then the 'default' layer will be used, or 'rgba' if there is no 'default' layer.

Default

The fallback or default value to use if the image is not found.

Up Axis

Which axis is considered to be 'up', either 0 for X, 1 for Y, or 2 for Z.

Blend

Weighting factor for blending samples using the geometric normal, with higher values giving softer blending

Filter Type

The type of texture filtering to use; standard values include 'closest' (nearest-neighbor single-sample), 'linear', and 'cubic'. If not specified, an application may use its own default texture filtering method.

Frame Range

A string 'minframe-maxframe', e.g. '10-99', to specify the range of frames that the image file is allowed to have, usually the range of image files on disk. Default is unbounded

Frame Offset

A number that is added to the current frame number to get the image file frame number. E.g. if frameoffset is 25, then processing frame 100 will result in reading frame 125 from the imagefile sequence. Default is no frame offset.

Frame End Action

What to do when the resolved image frame number is outside the framerange range.

Outputs

Out

Outputs a value blended from the provided images.

See also

VOP nodes