Houdini 20.0 Nodes VOP nodes

Rainbow 2.0 VOP node

Generates a non-repeating rainbow color ramp by modulating the hue over the range of the parametric coordinate s and using the given saturation and value to compute the HSV color.

Since 16.0

This operator generates a non-repeating rainbow color ramp by modulating the hue over the range of the parametric coordinate s and using the given saturation and value to compute the HSV color. The HSV color is then converted to RGB.

If the s input is not specified, a global variable appropriate to the current context will be used instead, as follows: s in the shading contexts; P.x in the geometry and particle contexts; and X in the compositing context.

See also

VOP nodes