This operator computes a mix of high and low frequency, anti-aliased noise with a wide range of applications.
If the Surface Position (
P) input is not connected, the global variable
by the same name will be used instead. Typically, you will use Rest Position or UV Space Change as
P inputs. If you do need
P, you will
find it in the Global Variables operator.
You may have to turn up the chip amount up to 100 or more before you see any effect.