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3D Worley noise, outputting float (distance to closest feature), vector2 (distances to closest 2 features) or vector3 (distances to closest 3 features).
The name of a vector3-type node specifying the 3D position at which the noise is evaluated. Default is to use the current 3D object-space coordinate.
Amount to jitter the cell center position, with smaller values creating a more regular pattern. Default is 1.0.