Houdini 22.0 Nodes VOP nodes

MtlX Geometry Property Value VOP node

Read primvars for use in shading networks.

On this page

The value of the specified geometric property for the current geometry. These primvars can be varying across the geometry, or they can be numerical single value primvars authored on the geometry itself or inherited from parent primitives. Asset path and string primvars must use MtlX Geometry Property Value Uniform.

Image

Primvar Interpolation

SOP Attribute

A

faceVarying

vertex

B

vertex

point

C

uniform

primitive

D

constant

detail

Tips

  • The signature must match the primvar type, otherwise the shader will use the Fallback value.

Parameters

Geomprop

The name of the primvar to be read.

Default

Which value should be provided, if the specified primvar is not found.

Outputs

Out

The primvar data or the Default value.

See also

VOP nodes