Houdini 20.0 Nodes VOP nodes

MatCap Shader VOP node

A Material Capture shader.

Renders a material captured by rendering a sphere into a texture. The texture captures the sphere’s original shading as well as its environment. The MatCap shader then only has to map screen normals to coordinates on the sphere, so it is very fast to render.

This is useful for quickly previewing a model, with the ability to try different materials and lighting environments by simply swapping out the texture.


MatCap Texture

The sphere image.

Use MatCap Alpha

Output the texture image’s alpha as opacity.

VOP nodes