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When any of the inputs are connected, the incoming layer’s component of the same name is set to the input’s value.
The layer to be modified.
The BSDF component of the layer. This is used to compute the color value based on illumination in the scene.
The opacity value of the layer.
The emission color of the layer.
The position component of the layer. This is used by the displacement shader.
The normal component of the layer. This is used by the displacement shader.
The modified layer.