Houdini 19.0 Nodes VOP nodes

MtlX Normalmap VOP node

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Transform a normal vector from object or tangent space into 'world' space.

Tips

Parameters

in

vector3

space

The space to transform the normal from ('tangent' or 'object'); defaults to 'tangent'.

scale

A scalar multiplier for the (x,y) components of the incoming vector; defaults to 1.0

normal

Surface normal; defaults to the current world-space normal.

tangent

Surface tangent vector, defaults to the current world-space tangent vector.

Outputs

out

vector3

VOP nodes