Houdini 20.0 Nodes VOP nodes

MtlX Normalmap VOP node

On this page

Transform a normal vector from object or tangent space into 'world' space.

Tips

  • Shaders importing normal map images must be vector3, and not color3.

  • Feed images from a Mtlx Image through this node, and into the normal input on Mtlx Standard Surface

Parameters

In

Input normal vector signal.

Space

The space to transform the normal from ('tangent' or 'object'); defaults to 'tangent'. Currently ignored by Hydra.

Scale

A scalar multiplier for the (x,y) components of the incoming vector; defaults to 1.0

Normal

Surface normal; defaults to the current world-space normal.

Tangent

Surface tangent vector, defaults to the current world-space tangent vector.

Outputs

Out

World space normal signal.

VOP nodes