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This operator sets one point transform at a given point ID.
Determines whether the given point is specified by point index or point name.
Specifies the integer representing the point index to set.
Specifies the string representing the point name to set.
Update Children Transforms
When on, the point transforms of the given point’s children are updated when the given point’s world transforms are modified. When off, the given point’s children stay in place just like when using Child Compensation on a transform handle.
Whether or not to actually write out the input transform to the point. For example, this is useful when iterating over points and you wish to perform custom checks to decide whether the currently iterated point should have its transform modified.
The index or name of the point.
A matrix representing the world transform to set on the point.
A matrix representing the local transform to set on the point.
A matrix representing the effective local transform to set on the point.
Whether or not to actually write out the input transform to the point.
An integer representing the point index that was set.