Houdini 20.0 Nodes VOP nodes

Set Point Transform VOP node

Sets one point transform at a given point ID.

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Since 18.5

This operator sets one point transform at a given point ID.

Parameters

Signature

Determines whether the given point is specified by point index or point name.

Point Number

Specifies the integer representing the point index to set.

Point Name

Specifies the string representing the point name to set.

Update Children Transforms

When on, the point transforms of the given point’s children are updated when the given point’s world transforms are modified. When off, the given point’s children stay in place just like when using Child Compensation on a transform handle.

Active

Whether or not to actually write out the input transform to the point. For example, this is useful when iterating over points and you wish to perform custom checks to decide whether the currently iterated point should have its transform modified.

Inputs

pt

The index or name of the point.

xform

A matrix representing the world transform to set on the point.

localxform

A matrix representing the local transform to set on the point.

efflocalxform

A matrix representing the effective local transform to set on the point.

active

Whether or not to actually write out the input transform to the point.

Outputs

ptnum

An integer representing the point index that was set.

See also

VOP nodes