Houdini 20.0 Nodes VOP nodes

MtlX Place2D VOP node

Transform incoming UV texture coordinates for 2D texture placement.

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Transform incoming UV texture coordinates for 2D texture placement.

Parameters

texcoord

The input UV coordinate to transform; defaults to the current surface index=0 uv coordinate.

pivot

The pivot coordinate for scale and rotate: this is subtracted from u,v before applying scale/rotate, then added back after. Default is (0,0)

scale

Divide the u,v coord (after subtracting pivot) by this, so a scale (2,2) makes the texture image appear twice as big. Negative values can be used to flip or flop the texture space. Default is (1,1)

rotate

Rotate u,v coord (after subtracting pivot) by this amount in degrees, so a positive value rotates UV coords counter-clockwise, and the image clockwise. Default is 0.

offset

Subtract this amount from the scaled/rotated/“pivot added back” UV coordinate; since U0,V0 is typically the lower left corner, a positive offset moves the texture image up and right. Default is (0,0).

Outputs

out

vector2

VOP nodes