Houdini 20.0 Nodes VOP nodes

Scales 2.0 VOP node

Generates a scale-like pattern and returns the displaced position, normal, and displacement amount.

Since 16.0

This operator generates a scale-like pattern and returns the displaced position, normal, and displacement amount.

Typically, this operator will be used in a displacement shader, with both outputs piped into the corresponding inputs of the Output operator. Alternatively, it can be appear in a surface shader, in which case the displaced normal would be normalized and then connected to the nN input of the Lighting Model operator.

If the P, N, s and t inputs are not specified, the global variables by the same names will be used instead. If the normal (N) input is provided, it should be normalized.

See also

VOP nodes