Houdini 20.0 Nodes VOP nodes

MtlX OpenPBR Surface VOP node

An (unfinished) physically-based shader.

Since 20.0
This feature is still under development. The current functionality is unfinished and subject to change, and may have thin or no documentation. Please bear this in mind when using it.

This is a future evolution from the Standard Surface, though it is still an in-progress initative by the community.

See also

VOP nodes