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This node rotates the first input transform matrix to face the position given by the
to input. If the
up input is connected, that input will be used to determine the roll.
This node is designed for rigging tasks and it differs from the Look At VOP node in a couple of important ways:
The rotation is applied to an existing matrix and will preserve any input scaling (uniform or non-uniform).
The initial rotation found on the input transform will be used as a starting point for a quaternion rotation when the
upinput is absent.
upinput specifies a position rather than a direction.
You can specify the axis that points towards the
Determines the allowed input type for the constraint.
up are matrix inputs.
up are vector inputs.
Look At Axis: #id: lookataxis
Up Axis: #id: lookupaxis
The transform to which the 'look at' operation will be applied.
The target position to which the resulting transform will face.
A position used to control the 'roll' of the result.
The input transform with the look at applied.
The basis matrix3 created by the Look At Axis and Look Up Axis parameters.