The background color/alpha are the colors to use outside of the decal. They also will be used as a background where the decal image has no color. The output is the color after the decal is applied over the background, and the alpha from the decal composited over the background alpha.
Image file to use as the decal.
Determines how the image is evaluated when the texture coordinates are outside the range 0-1. The options are:
repeat). The image map repeats outside the
range 0 the range 0 to 1. Basically, the integer component
of the texture coordinate is ignored.
streak). Texture coordinates are clamped to
the 0 to 1 range.
decal). Coordinates outside the range 0 to 1
will evaluate to the border color rather than an image
Type of anti-aliasing filter to be used for evaluation. The options are:
A blur is specified as 0 (no blur) to 1 (blur the entire image). This is a filter based on the number of pixels to blur. If the resolution of the map changes, the amount of blur will change.
Allows fine control of positioning the decal’s texture.
Allows the decal to be translated in UV space.
Allows the decal to be scaled in UV space
Rotates the texture.