On this page

A left-to-right linear value ramp.

Parameters

valuel

The value at the left (U=0) edge

valuer

The value at the right (U=1) edge

texcoord

The name of a vector2-type node specifying the 2D texture coordinate at which the ramp interpolation is evaluated. Default is to use the first set of texture coordinates.

Outputs

out

float

VOP nodes