Houdini 20.0 Nodes VOP nodes

Add Joint VOP node

Adds a KineFX joint to the geometry.

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Since 18.5

Adds a point to the geometry and initializes attributes expected in a SOP skeleton within the KineFX framework.

You can use this node to procedurally create skeletons or debug transforms within a VOP network.

Parameters

Signature

Default Inputs

The Transform input is a matrix specifying the full transform of the joint.

Position

The Transform input is a vector specifying the world space position of the joint. Rotation and scale are set to Identity.

Name

Specifies the name of the newly created joint.

Color

Specifies the color of the newly created joint.

Inputs

name

The name of the newly created joint.

xform

The world space transform of the newly created joint. By default, Transform is set to Identity.

parent

The point on the input geometry to set as the newly added joint’s parent.

Outputs

ptnum

The point number that can be used with the Set Attribute VOP to change the attribute values of the joint, but is not the final point number of the joint.

See also

VOP nodes