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Adds a point to the geometry and initializes attributes expected in a SOP skeleton within the KineFX framework.
You can use this node to procedurally create skeletons or debug transforms within a VOP network.
The Transform input is a matrix specifying the full transform of the joint.
The Transform input is a vector specifying the world space position of the joint. Rotation and scale are set to Identity.
Specifies the name of the newly created joint.
Specifies the color of the newly created joint.
The name of the newly created joint.
The world space transform of the newly created joint. By default, Transform is set to Identity.
The point on the input geometry to set as the newly added joint’s parent.