Houdini 20.0 Nodes VOP nodes

Image 3D Volume Procedural VOP node

This procedural will generate a volume from a 3D texture image (.i3d file).

Since 11.0

Each channel within the texture will be bound to a corresponding vex shader parameter, if it exists. If the bounding box is not specified for the procedural, the bounding box of the texture map will be used.

Parameters

Main

I3D File

Specifies the .i3d file to render.

IFD Bounds

Bounding Box

The bounding box controls let you specify a bounding box for the referenced geometry. Only when this bounding box is “on screen” will mantra load the referenced geometry. You can set Bounding Box to No bounding box required, in which case mantra will always load the references geometry regardless. You can also specify the bounding box by referencing the SOP’s bounding box in the SOP Bounds parameter.

SOP Bounds

The geometry whose bounding box you want to reference.

Min Bounds

The minimum bounding box dimensions, when setting explicit bounds.

Max Bounds

The maximum bounding box dimensions, when setting explicit bounds.

VOP nodes