Houdini 20.5 Nodes VOP nodes

MtlX USD UV Texture VOP node

MaterialX flavor of USD UV Texture 2.3 shader

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Since 20.0

The node parameters reflect the officially supported attributes of the USD texture primitive. This differs from USD UV Texture 2.2 in the number of outputs.

Tips

  • When reading normal maps, set the sourceColorSpace parameter set to “raw” to ensure colorspace is not applied to the incoming data. The bias and scale parameters on this node are an easy way to convert the data from 0->1 range to -1->1 range

Parameters

normal

The normal input is expected to be a tangent-space vector in -1 to 1 range.

VOP nodes