This operator provides outputs that represent all the global variables for fur guide shader network. There are no inputs to this operator.
Most of the parameters provided refer to a hair or the skin from which the hair is grown.
Position of each vertex in the generated hair.
Width of the rendered curves.
Position of the current vertex as a fraction of the hair’s length.
Is Parameter Bound
True if clump hairs were provided to the shader.
Position on the skin from which the clump hair is grown.
Clump Point Position
Position on the current vertex of the clump hair.
Unique ID for each generated curve.
Position on the skin from which each hair is grown.
Amount of hairs per unit area.
Interpolated normal direction from skin.
UV texture coordinates.
Transformation deforming the local skin neighbourhood from its rest position.
True if guide hairs were used to produce the initial shape of the current hair.