Houdini 20.0 Nodes VOP nodes

Wire Pattern 2.0 VOP node

Returns float between 0 and 1 which defines a wire grid pattern useful for simulating screens or visualizing parametric or texture coordinates.

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Since 16.0

Typically, this operator is used in a displacement shader with the output used as the displacement amount. This value can be made an export parameter for import into the surface shader to control the opacity and/or color.

Inputs

width

The width of the wires.

UFreq

The number of wires along the s direction.

VFreq

The number of wires along the t direction.

s

U coordinate. This should be connected to the s output of uvcoords. If it is not connected, the global s will be used instead.

t

V coordinate. This should be connected to the t output of the uvcoords. If it is not connected, the global t will be used instead.

Outputs

sum

This is a float between 0 and 1.

See also

VOP nodes