Houdini 20.5 Nodes VOP nodes

MtlX PBR Texture Set VOP node

Texture sets for MtlX Standard Surface.

Since 20.0

A convenience node that provides UV or Tri-Planar projections of PBR texture maps. It’s outputs are primarily intended to connect to a MtlX Standard Surface, USD Preview Surface, or other similar PBR shader nodes.

Parameters

Projection Type

The projection method to use for the texture maps. Options are UV maps or Tri-Planar.

Tri-Planar Blend

Controls the blend amount between the 3 different axis.

Tri-Planar Up Axis

Select which axis is up, so that the other two directions are horizontally aligned.

Textures

Base_Color

The color texture map representing the base color.

Metalness

The float texture map representing the surface metalness.

Specular Color

The color texture map representing the specular color.

Specular Roughness

The float texture map representing the specular roughness.

Coat Color

The color texture map representing the coat color.

Coat Roughness

The float texture map representing the coat roughness.

Subsurface Color

The color texture map representing the subsurface color.

Subsurface Scale

The float texture map representing the subsurface scale.

Emission Color

The color texture map representing the emissive color.

Occlusion

Opacity

The color texture map representing the surface opacity.

Default Values

Base_Color

The base color when no texture map is specified.

Metalness

The metalness value when no texture map is specified.

Specular Color

The specular color when no texture map is specified.

Specular Roughness

The specular roughness when no texture map is specified.

Coat Color

The coat color when no texture map is specified.

Coat Roughness

The coat roughness when no texture map is specified.

Subsurface Color

The subsurface color when no texture map is specified.

Subsurface Scale

The subsurface scale when no texture map is specified.

Emission Color

The emission color when no texture map is specified.

Occlusion

Opacity

The opacity when no texture map is specified.

Bump

Bump Style

Which type of bump style is used for the normal output.

Height

Uses the float values from Height Map texture, applied internally using a MtlX Bump node.

Normal

Uses the normal values from Normal Map texture, applied internally using a MtlX Normal Map node.

Bump Scale

Scale applied the bump or normal map effects.

Height Map

The float texture map representing the bump values to apply to the surface.

Normal Map

The vector3 texture map representing the normals to apply to the surface.

VOP nodes