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Parameters

valuel

(float or colorN or vectorN): the value at the left (U=0) edge

valuer

(float or colorN or vectorN): the value at the right (U=1) edge

center

A value representing the U-coordinate of the split; all pixels to the left of 'center' will be valuel, all pixels to the right of 'center' will be valuer. Default is 0.5.

texcoord

The name of a vector2-type node specifying the 2D texture coordinate at which the split position is evaluated. Default is to use the first set of texture coordinates.

Outputs

out

float

VOP nodes