Houdini 20.0 Nodes VOP nodes

Physically Based Diffuse 3.0 VOP node

Produce a normalized diffuse bsdf.

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Since 16.0

This node will produce a normalized (reflectivity of 1) diffuse bsdf. Shaders using this bsdf should adjust the reflectivity by multiplying the component by an intensity parameter.

Parameters

Component Label

Specifies a label for the BSDF component. This can be used to export contributions from this component to a separate image plane.

Diffuse Roughness

A floating point value used to control the size or spread of the diffuse component. Higher values make the surface look less glossy with flatter color.

Inputs

model

This input is unused.

nN

Normalized surface normal.

Outputs

f

The diffuse bsdf.

See also

VOP nodes