The Texture Map VOP is a wrapper around the Color Map VEX function.
RGB or RGBA values.
Image file used for look-up.
Determines how the image is evaluated when the texture coordinates are outside the range 0 to 1. The options are:
repeat). The image map repeats outside the
range 0 the range 0 to 1. Basically, the integer component
of the texture coordinate is ignored.
streak). Texture coordinates are clamped to
the 0 to 1 range.
decal). Coordinates outside the range 0 to 1
will evaluate to the border color rather than an image
Border color when Decal wrapping is used.
Specifies the type of anti-aliasing filter to be used for evaluation. Choose between: Point (no filter), Box, Gaussian, B-Spline, Catmull-Rom, and Mitchell.
A float representing the filter width in both x and y directions. The filter width is used for analytic texture filtering across micropolygons when using micropolygon rendering. Typically you should use a width of 1.