Houdini 22.0 Nodes VOP nodes

MtlX Hex Tiled Normal Map VOP node

A hexagonal normal map lookup

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Samples data from a single normalmap, with provisions for hex-tiling and randomizing the image across UV space.

Parameters

file

The URI of the image file.

default

A default value to use if the file reference can not be resolved.

texcoord

The 2D texture coordinate at which the image data is read.

tiling

The tiling rate for the given image along the U and V axes.

rotation

Per-tile rotation randomness in degrees.

rotationrange

Range in degrees used to randomize rotation for each tile.

scale

Per-tile scale randomness multiplier applied to tile size.

scalerange

Range of scale multipliers used to randomize tile scale.

offset

Per-tile translation randomness in UV units.

offsetrange

Range of offset values in UV units used to randomize tile positions.

falloff

Falloff width used to blend neighboring tiles at their edges; larger values produce smoother blends float.

strength

Controls how strongly the sampled normal map affects the final normal.

flip_g

If true, negate the green channel of the sampled normal map to accommodate tangent-space conventions.

normal

Surface normal.

tangent

Surface tangent.

bitangent

Surface bitangent.

Outputs

out

The sampled normal map value.

VOP nodes