Houdini 22.0 Nodes VOP nodes

MtlX Khronos glTF Anisotropy Image Utility VOP node

Anisotropic property of a material as observable with brushed metals

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This node calculates the anisotropy strength and anisotropy rotation interfaces to the glTF PBR shader. It takes the original anisotropy strength and rotation, and outputs the new merged strength and rotation based on the anisotropy spec.

Parameters

file

The anisotropy texture, where the red and green channels represent the anisotropy direction in tangent, bitangent space to be rotated by the anisotropy rotation. The blue channel contains strength as to be multiplied by the anisotropy strength.

default

The default constant anisotropy. RGB channels have the same semantics as in the file parameter.

texcoord

Texture coordinate at which to calculate the results.

pivot

Transform rotation pivot to transform the texture image before calculating the anisotropy.

scale

The scale to transform the texture image before calculating the anisotropy.

rotate

The rotation to transform the texture image before calculating the anisotropy.

offset

The translation of the texture image before calculating the anisotropy.

operationorder

The transform order.

uaddressmode

Specifies how to treat UV values outsize the /nodes/vop/0,1.html range, with the possible choices of constant, clamp, periodic, and mirror.

vaddressmode

Specifies how to treat UV values outsize the /nodes/vop/0,1.html range, with the possible choices of constant, clamp, periodic, or mirror.

filtertype

Specifies how to filter the texture when sampling, with the possible choices of closest, linear, or cubic.

anisotropy_strength

The original anisotropy strength. This value defines how strong the smudge streaks are. Low values look like a mirror reflection while large ones result in long streaks.

anisotropy_rotation

The original rotation of the anisotropy coordinates.

Outputs

anisotropy_strength_out

The calculated anisotropy strength.

anisotropy_rotation_out

The calculated rotation.

VOP nodes