Houdini 22.0 Nodes VOP nodes

MtlX glTF Material VOP node

A wrapper around the Mtlx glTF PBR shader node that can be used with SOP GLTF 2.0 and ROP GLTF 2.0

#icon COMMON/materialx #since: 22.0

Parameters

Diffuse Texture

The path to an image on disk to be used as the diffuse texture of the material. This texture is the input to the Base Color parameter of the underlying Mtlx glTF Pbr node.

When no texture is provided, the Diffuse Color parameter is inputted to the Base Color parameter of the underlying Mtlx glTF Pbr node instead.

Diffuse Color

When no Diffuse Texture is provided, this parameter specifies the color of the underlying Mtlx glTF Pbr’s Base Color parameter.

Metallic Roughness Texture

The path to an image on disk to be used as the metallic roughness texture of the material.

Metallic

The metallic factor, a linear multiplier of the metallic value sampled from the metallic roughness texture specified in the Metallic Roughness Texture parameter.

Roughness

The roughness factor, a linear multiplier of the roughness value sampled from the metallic roughness texture specified in the Metallic Roughness Texture parameter.

Enable Normal Texture

Enables or disables the normal texture.

Normal Texture

The path to an image on disk to be used as the normal texture. The normal texture is inputted to the underlying Mtlx glTF Pbr’s Normal parameter.

This texture is only used when Enable Normal Texture is toggled on.

Occlusion Texture

The path to an image on disk to be used as the occlusion texture.

Transmission Factor

When no transmission texture is provided, this value defines the amount of light transmission.

When a transmission texture is being used, this value linearly multiplies the transmission value sampled from the transmission texture.

Transmission Texture

The path to an image on disk to be used as the transmission texture. The transmission texture is inputted to the underlying Mtlx glTF Pbr’s Transmission parameter.

Specular Factor

Specular Color Factor

Enable Specular Color Texture

Specular Color Texture

Index of Refraction

The IOR value, which is inputted to the underlying Mtlx glTF Pbr’s Index of Refraction parameter.

Alpha Mode

The alpha mode choice, which is inputted directly to the underlying Mtlx glTF Pbr’s Alpha Mode parameter.

Alpha Cutoff

The alpha mode value, which is direct input to the underlying Mtlx glTF Pbr’s Alpha Cutoff parameter.

Emissive Strength

The emissive strength value, which is directly input to the underlying Mtlx glTF Pbr’s Emissive Strength parameter.

Emissive Texture

The path to an image on disk to be used as the emissive texture. The emissive texture is input to the underlying Mtlx glTF Pbr’s Emissive parameter.

Emissive Factor

The emissive factor values, linear multipliers of the emissive value sampled from the emissive texture specified in the Emissive Texture parameter.

VOP nodes