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This adds a
.bclip file saved from a CHOP (or generated by an
Agent ROP) to the definition of the given agent primitive.
Clips in an agent definition contains transform animation for driving the
The channels within the clip should of the form
where _transform_name_ is a string matching the values returned by the
Agent Transform Names VOP and _channel_name_ is one of
sz. The channels starting with
r denote rotation, and
s denote scale. The
resulting transforms will be treated as local transforms, such as those
returned by the Agent Transforms VOP (ie. they are relative to
the corresponding parent transform in the agent’s skeleton).
Refers to what geometry to write to. The default of 0 means the currently processed geometry.
The primitive number of the agent primitive whose definition is to be modified.
The name to identify the clip. All clips in an agent definition must have unique names.
The filename of the
.bclip file saved from a CHOP or generated
by the Agent ROP. Use
op:full_path_to_chop to directly refer
to a CHOP in the scene.
Keep External Reference
clippath refers to a filename on disk, this boolean flag indicates
whether the external reference should be maintained when the geometry will
be saved. If the reference is maintained, then the original source of the
clip needs to be available when the saved geometry is used. Otherwise, a
copy of the clip will be inlined when saving out the geometry so that the
original clip is no longer needed.