A C++ displacement plugin. @parameters

enabled: Enable the displacement. When this is turned off, there will be no displacement.

dispAmount: Specify the displacement gain amount. When the amount is 0.0, there will be no displacement. This is a multiplier.

dispScalar: Displacement value that is float or scalar. This could be connected to a float pattern which could be procedural or texture.

dispVector: Displacement value that is vector. This could be connected to a vector pattern which could be procedural or texture.

modelDispVector: Model Displacement is the displacement for the model such as from the extracted displacement versus the displacement from the shading network. This could be connected to a vector pattern which could be procedural or texture. This adds to the regular Vector Displacement

VOP nodes