Houdini 17.5 Nodes VOP nodes

Pxr Area Light VOP node

Pxr Std Area Light light shader

Represents the Pxr Std Area Light shader (PxrStdAreaLight) for RIS rendering mode.

Please see the Users' Guide section of the RenderMan Documentation for details.


The following examples include this node.

Basic RIS Shading Example Example for RIS Shader Network shader node

In this file we create a simple geometry and assign BxDF shaders to it. The shading network consists of pattern shaders feeding into the BxDF shaders.

See also

VOP nodes