This node creates controlled random variations. The variation source can be attribute or primvar based. @parameters

inputRGB: The color that you would like to vary.

varySource: The source of the variation. For user attributes, type user:myattribute.

varName: If varySource is 1 or 2, the name of the primvar or user attribute.

varType: The type of the primvar or user attribute used to seed variation. If using a primvar, it should be either uniform or constant : per-vertex/face primvars are not supported.

hue: Limit random hue shift. Ranges from 0 (no variation) to 1 (full variation).

saturation: Limit random saturation scale. Ranges from 0 (no variation) to 1 (full variation).

luminance: Limit random luminance scale. Ranges from 0 (no variation) to 1 (full variation).

gamma: Limit random gamma variation. Ranges from 0 (no variation) to 1 (full variation).

probability: Range from 0 to 1 specifies the possibility of applying the variation.

hueMode: Centered: The amount of variation will be centered around the current value.

saturationMode: Centered: The amount of variation will be centered around the current value.

luminanceMode: Centered: The amount of variation will be centered around the current value.

gammaMode: Centered: The amount of variation will be centered around the current value.

verbosity: Diagnostic output levels for scene debugging.

VOP nodes