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This node provides a one-stop tool for color correcting textures, or other color signals. It is a nodegraph, that combines various MaterialX operators for color correction into a single tool. Internally, the operations are applied in top-to-bottom order they are presented in the parameter UI.
Rotates the color hue, with values wrapping at 0-1 boundaries.
Adjust the color saturation.
Applies a gamma correction to the color.
Raise the dark color values, leaving the white values unchanged.
Multiplies lighter colors, leaving black values unchanged.
Linearly increase or decrease the color contrast.
Pivot value around which contrast applies. This value will not change as contrast is adjusted.
Multplier which increases or decreases color brightness by 2^value.
The RGB signal to be color corrected.
Adjusted RGB signal.