Houdini 18.0 Nodes VOP nodes

pxrdispscalarlayer VOP node

Layer scalar (float) displacement textures/values. @parameters

overallAmount: Controls the gain amount of the final layered result. This is handy when we want to layer several layered displacement textures by adjusting the amount that controls each group of layered displacements.

baseLayerEnabled: Enable the base layer. By default, this is on. But for some case such as debugging, we can disable the base layer. It if is off, it won’t be contributing to the layered displacement result.

baseLayerAmount: Gain amount for the base displacement layer.

baseLayerDispScalar: Connection to the scalar displacement.

layer1Enabled: Enable this layer.

layer1Amount: Gain amount for each displacement layer.

layer1DispScalar: Connection to the scalar displacement.

layer1Mask: Mask for this layer.

layer1Comp: Choose how this layer’s displacement combines with the base layer.

layer2Enabled: Enable this layer.

layer2Amount: Gain amount for each displacement layer.

layer2DispScalar: Connection to the scalar displacement.

layer2Mask: Mask for this layer.

layer2Comp: Choose how this layer’s displacement combines with the layer 1. If layer 1 is disabled, it will combine with the previous layer.

layer3Enabled: Enable this layer.

layer3Amount: Gain amount for each displacement layer.

layer3DispScalar: Connection to the scalar displacement.

layer3Mask: Mask for this layer.

layer3Comp: Choose how this layer’s displacement combines with the layer 2. If layer 2 is disabled, it will combine with the previous layer.

layer4Enabled: Enable this layer.

layer4Amount: Gain amount for each displacement layer.

layer4DispScalar: Connection to the scalar displacement.

layer4Mask: Mask for this layer.

layer4Comp: Choose how this layer’s displacement combines with the layer 3. If layer 3 is disabled, it will combine with the previous layer.

VOP nodes