map: map: Filename of the projected texture.
fillColor: fillColor: If the texture is not repeating, this specifies the color for the region outside of and behind the projected rectangle.
width: width: Width of the rect the light is shining through.
height: height: Height of the rect the light is shining through.
density: density: Controls the strength of the projected effect.
invert: invert: When this is on, the texture will be inverted before it is applied.
intensity: intensity: Multiplier for both the diffuse and specular result.
diffuse: diffuse: How much this light filter affects diffuse lighting.
specular: specular: How much this light filter affects specular lighting.
tileMode: tileMode: 'No Repeat' - texture does not repeat. 'Edge Extent' - extends the color of the edge to infinity. 'Tile' - texture repeats (tileable texture).
scaleU: scaleU: Scale of the texture in the U direction
scaleV: scaleV: Scale of the texture in the V direction
offsetU: offsetU: Offset of the texture in the U direction
offsetV: offsetV: Offset of the texture in the V direction