Houdini 20.5 Nodes Geometry nodes

Labs UV Transfer geometry node

Transfer UVs between a source and target geometry.

Transferring UVs is a surprisingly non-trivial task. It’s ok if you’re working with identical geometry, but any other circumstance it’s easy to get a tangled mess.

The UV transfer sop employs a variety of tricks under the hood (working per UV shell, carefully working with UV borders, measuring area), to give clean and resilient UV transfers.

The following gif shows a common use case; shapes that are similar (a high and low res pig), the low res mesh has no UVs and needs them transferred from the high-res. You can see a default attrib transfer fails, but the UV transfer sop works successfully.

Parameters

UV Attribute

Determine which attribute represents UVs.

Fuse Tolerance

Determines how aggressive to fuse UVs.

Border Fuse Tolerance

Determines how aggressive to fuse UVs on the border points

Geometry nodes