Since | 20.5 |
The cylinder generator wraps up some common functionality for generating tubes for realtime vfx. You can quickly set the inner and outer radius, modify the profile and add noise to shape the tube for multiple use cases. UV’s are automatically laid out and adjusted with override controls. Add vertex colour based on u or v to drive material parameters in your game engine.
パラメータ ¶
Direction
The direction of the cylinder.
End Caps
Creates triangular caps for the open ends of the cylinder.
Use Uniform Radius
When enabled a uniform radius is being used for the cylinder.
Radius
Defines the radius of the cylinder.
Base Radius
Defines the radius of the base circle for the cylinder.
Top Radius
Defines the radius of the top circle for the cylinder.
Height
Determines the size of the cylinder in the axis that is oriented.
Sides
Determines the number of sides the cylinder will have.
Divinios
Determines the number of polygon divisions the cylinder has along its height.
Arc Start
Determines the starting point of the arc in degrees. That applies to the axis the cylinder is oriented.
Arc End
Determines the ending point of the arc in degrees. That applies to the axis the cylinder is oriented.
Enable Ramp
Uses a multiplier and a ramp to change the height profile of the cylinder.
Ramp Multiplier
Multiplies the effect of the curve ramp that is being used.
Curve Ramp
Applies the ramp to modify the height profile of the cylinder.
Add UVs
Generates and connects a Labs UV Unwrap Cylinder SOP to unwrap UVs.