Houdini 22.0 Nodes Geometry nodes

Place (Paint Instances brush) geometry node

Place assets one at time, optionally setting the scale and orientation.

On this page

This node is designed to customize the behavior of the Paint Instances LOP. See the help for Paint Instances for more information.

How to

  1. You can use to cycle through the assets in the prototype gallery.

  2. Click to place an asset at the default scale and oriention.

    or

    Press and drag to set the orientation and scale of the placed asset interactively.

Parameters

Transform

Align to Normal

Align each asset’s up direction to the intersected asset/surface normal.

Blend

When Align To Normal is on, this is a blend factor between the up direction specified in the Up parameter below, and the intersected asset/surface normal.

Up

The up direction for assets.

Forward

The forward direction for assets.

Randomize Rotation

The brush starts with a random orientation (within a given minimum and maximum) for each placement.

Randomize Scale

The brush starts with a random scale (within a given minimum and maximum) for each placement.

Asset

Mode

How the brush chooses the next asset to place from the prototype gallery.

Cycle

After each placement, move to the next asset in the prototype gallery.

Random

After each placement, choose a random asset from the prototype gallery.

See also

Geometry nodes