Houdini 20.0 Nodes Geometry nodes

Ripple 2.0 geometry node

Generates ripples by displacing points along the up direction specified.

Since 16.0

Using Ripple in the viewer

  1. Select the points for the ripple.

    Note

    This tool works well when there are many points selected. If you are placing a ripple on a grid, increase the rows and columns.

  2. Click the Ripple tool on the Deform tab.

  3. Use the Frequency, Height, and Wave Decay parameters to create the ripple.

    Note

    The wave decay default setting is very high. Decrease its value for a more visible ripple effect.

Geometry nodes