Houdini 20.0 Nodes Geometry nodes

Labs Make Loop 2.0 geometry node

Takes a mesh or volume that is animated and loops them

This node will make either a mesh, volume or particle effect loop.

The general idea is that it will offset the animation by half of the timeline and then do a sinewave to blend between the two animations.

This will work with meshes with constant topology or volumes, or with particles coming out of a popnet with the right attributes.

Mesh sequence before looping applied

Mesh sequence after looping applied

Note

If you set the time range too short for particles, all particles will be removed before looping; You will therefore have to modify their lifespan settings accordingly. You need the following attributes from a particle system to get it to work: @life, @age.

Parameters

Start Frame

Beginning of the Loop

End Frame

End of the loop

Number of Loops

Times to repeat the loop

Geometry nodes