Houdini 21.0 Nodes Geometry nodes

Labs Delete Small Parts 1.1 geometry node

Removes pieces based on connectivity and size

This node calculates the size of each piece on a mesh and removes those that fall below a specified size threshold.

This is incredibly useful in photogrammetry and fluid mesh cleanup, where you might have many small droplets or disconnected pieces that aren’t of interest.

Parameters

Piece Attribute

The attribute used to define piece membership when connectivity is not computed.

Mode

Describes the method used to evaluate piece size.

Threshold

The minimum size required for a piece to be kept. Pieces with an area or perimeter smaller than this value are removed.

Extract Largest Piece

Keeps only the single largest piece and ignores the Threshold.

Delete Non-selected

Deletes the elements that were not selected.

Delete Selected

Deletes all elements that were selected.

Create Group from Selected

Creates a group containing the randomly selected elements.

Group Name

Name of the group created from the selected elements.

Integer Attribute from Selected

Creates an integer attribute marking selected elements. Selected elements are assigned a value of 1, while non-selected elements receive 0.

Attribute Name

Name of the integer attribute created when Integer Attribute from Selected is enabled.

Color Selected

Color Selected

Applies a color to the selected elements for visualization in the viewport.

Delete All Existing Color Attributes

Removes Cd attributes of all types, point, primitive, vertex, or detail. This gives a clean slate so only the new color attributes will exist. Note some combinations, like primitive and point attributes, allow attributes of the same name.

Color Type

What sort of color to add. Can be one of:

Constant

The same color is applied to all of the group.

Bounding Box

A color gradient is applied depending on the position of the entity in the bounding box.

Random

A random color is assigned to each group element.

Ramp from Attribute

An incoming attribute is remapped to color according to the provided ramp.

Color

This is the color to apply when in Constant mode.

Color Seed

This is the random number seed for the Random mode.

Attribute

The attribute to be remapped into color. If it is a single float, it is indexed directly into the ramp. If it is more than one float, each component is remapped independently.

Range

The incoming range of valid attribute values. Attribute values within this range will be remapped to 0-1 for the ramp lookup, values outside will be clamped.

Geometry nodes