The QuickMaterial sop is a convenience tool that allows you to very easily set up PBR materials. The materials you can create using this SOP are the principledshader, and the Labs MatCap shader. The tool does not offer any additional benefits over creating your own in the MAT context besides configuration speed.
Also important to know is that this node does not create actual material nodes, but uses the
material_override attribute to create variations.
Switch to Original Materials
Pressing this button will change this tool to use the older version, which creates actual material nodes instead of
Enables or disables the generation of MikkT tangents for the geometry the viewport needs. Disabling makes this node faster on dense geometry, but will also disable proper rendering of normalmaps.
This multiparm controls how many materials should be created and assigned to the input mesh.
This allows you to specify what material you want to assign to the geometry.
This sets the material name for the generated MAT shader.
This allows you to assign the created shader to only a specific set of primitives when needed.
Sets the texture used for basecolor.
This is the tint with which the basecolor texture gets multiplied.
Sets the texture used for opacity.
Sets the texture used for the normals.
This allows you to flip the Y channel of the normalmap specified in “Normal Texture”.
Allows the toggling on of the rounded edge shader.
Controls the radius for the rounded edge in the shader.
Controls the type of edges which should be included in the rounded edge detection.
Sets the texture used for roughness.
This functions as a scalar for the roughness texture when supplied. If there is no roughness texture supplied, this functions as a constant roughness value.
Sets the Index of Refraction of the material.
Sets the texture used for ambient occlusion.
Controls the intensity for ambient occlusion to be applied.
Sets the texture used for metallic.
This functions as a scalar for the metallic texture when supplied. If there is no roughness texture supplied, this functions as a constant metallic value.
Sets the texture used for the matcap calculation.
Use MatCap Alpha
Enables/Disables the use of the alpha channel in the matcap shader.