Houdini 21.0 Nodes Geometry nodes

APEX Map Character geometry node

Stores a reference on an APEX control to a point in a skeleton geometry.

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Since 20.5

This node configures mappings between the controls of an APEX character and the points on a skeleton. Each mapping is stored in the properties dictionary attribute on the corresponding control in the character rig.

Parameters

Output Property Name

The name used to store the mapping property.

Rig Path

The path to the rig to create control mappings for.

Skeleton Path

The path to the skeleton geometry to create point mappings for.

Map By Name

When turned on, performs an automatic mapping from rig control to skeleton point if they share the same name.

Mappings

A list of control-point pairs mapping APEX controls from the Rig Path graph to points on the Skeleton Path geometry.

Attributes

Each mapping is stored in the properties dictionary attribute on the corresponding control in the character rig. The mapping has the following form:

<Output Property Name> : <skeleton geometry under Skeleton Path> : <point name on skeleton geometry>

Example: “mapping:Base.skel”:“myjointname”

Inputs

Scene/Character

The APEX scene or character geometry.

Outputs

Scene/Character

The APEX scene or character geometry with the updated properties.

See also

Geometry nodes