Houdini 20.0 Nodes Geometry nodes

Labs Maps Baker 4.0 geometry node

Summary.

On this page

<Description goes here>

Parameters

Render

Manual Mode

Bake Settings

Output Directory

Resolution

Label

256 x 256:

512 x 512:

1024 x 1024:

2048 x 2048:

4096 x 4096:

8192 x 8192:

Tracing Mode

Nearest Surface:

Surface Normal:

Cage Input:

Copy Lowpoly:

Max Trace Distance

Visualize

Preview Channel

Frames

Frames

Current Frame:

Frame Range:

Range

Bake Options

Transfer

Diffuse Map

Diffuse Map

Gamma

Normal Map

Normal Map

Gamma

Opacity Map

Opacity Map

Roughness Map

Roughness Map

Gamma

Metallic Map

Metallic Map

Gamma

Generate

Vertex Color Map

Vertex Color

Gamma

AO Map

AO

Gamma

Thickness Map

Thickness

Gamma

Curvature Map

Curvature

World Normal Map

World Normal

Height Map

Height

Format

Default:

EXR:

Range

Alpha Map

Alpha

UV Fill

Position Map

Position

Material ID

Material ID

Export Low

Low Export

Export High

High Export

Attributes

Custom Attributes

Attribute

Advanced

Padding

Blend Method

Fill Average:

Flood Fill:

Diffuse Fill:

Edge Padding

Sampling

Bake Per Piece Using Name

Opacity Maps Affect Tracing

Samples

Filter

Normal Map

Tangent Normal Flip X

Tangent Normal Flip Y

Rounded Edge Normals

Samples

Cusp Angle

AO Map

Number of Rays

Maximum Ray Distance

Bias

Cone Width

Thickness Map

Normalized Output Map

Number of Rays

Minimum Ray Distance

Maximum Ray Distance

Cone Width

Curvature Map

Number of Rays

Maximum Ray Distance

Bias

Cone Width

Scale

Flatness Filter

Material ID

Material ID Seed

Locals

See also

Geometry nodes